The short answer
Why use Pixel Art Editor?
A normal brush paints soft round strokes that break the pixel look. Here every mark is a hard-edged square that lines up with its neighbors, the way sprite editors work.
Pixel block size runs from 2 to 64 and starts at 12. It is measured in pixels of your image, not of the screen, and the grid starts at the top-left corner. On a 384 × 384 canvas, 12 gives a 32 × 32 sprite grid. Paint color starts at a deep red. A tap fills one block; dragging fills every block along the path.
Editing happens at the image's full resolution, so a large photo gives you a very fine grid and a slow canvas. Start small. Undo and Redo step through your strokes; history is kept by memory size, so a huge canvas keeps fewer steps. The download is a PNG, which keeps the hard block edges sharp where a JPEG would blur them.
To turn an existing photo into blocks rather than paint them yourself, use Pixelate and then touch up the result here. Solid Color makes a blank starting canvas at the exact size you want. To cut parts of a picture away to transparency instead of painting over them, use Eraser.
Where Pixel Art Editor fits
Game sprites
Draw a 32 × 32 character or item for a small indie game.
Favicon drafts
Sketch a blocky site icon before turning it into a favicon.
Photo touch-ups
Repaint stray blocks on a pixelated photo to tidy the result.
Start to finish
How to use Pixel Art Editor
- 01Tap Choose image and open a small canvas, such as a 384 × 384 white PNG made with Solid Color.
- 02Set Pixel block size (starts at 12) and Paint color, then tap or drag on the canvas to fill blocks.
- 03Use Undo or Redo as needed, tap Apply changes, then Download result for the PNG.
What to expect from Pixel Art Editor
| Check | What it means here |
|---|---|
| Supported input | JPEG, PNG, WebP, GIF, BMP, SVG and browser-supported AVIF images |
| Main controls | Width and height, plus the labels, colors, data, or layout the tool needs |
| Output | PNG, SVG, HTML code, or a ZIP, depending on the tool |
| Working limit | Up to 8,000 pixels per side |
Pixel Art Editor tips
- Block size 16 on a 512 px canvas gives a 32 × 32 grid.
- Ctrl+Z and Ctrl+Y step back and forward on a keyboard.
- Fix a wrong block by painting over it with the background color.
- Avoid big camera photos; the grid gets tiny and drawing slows down.
Pixel Art Editor FAQ
Something missing? Ask us.
Do I need an image to start?
Is there an eraser or a fill bucket?
How do I see where a block will land?
Does Pixel Art Editor upload my file?
Is Pixel Art Editor free to use?
Why did Pixel Art Editor fail or look wrong?
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