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Pixel Art Editor

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Pixel Art Editor

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JPEG, PNG, WebP, GIF, BMP, SVG and browser-supported AVIF images

Pixel Art Editor online

Pixel Art Editor lets you paint square blocks onto an image, each snapped to an even grid. Pick the block size and color, tap or drag on the canvas, and download a PNG at full resolution.

Pixel Art Editor online tool preview
What Pixel Art Editor looks like in use.

The short answer

Why use Pixel Art Editor?

A normal brush paints soft round strokes that break the pixel look. Here every mark is a hard-edged square that lines up with its neighbors, the way sprite editors work.

Pixel block size runs from 2 to 64 and starts at 12. It is measured in pixels of your image, not of the screen, and the grid starts at the top-left corner. On a 384 × 384 canvas, 12 gives a 32 × 32 sprite grid. Paint color starts at a deep red. A tap fills one block; dragging fills every block along the path.

Editing happens at the image's full resolution, so a large photo gives you a very fine grid and a slow canvas. Start small. Undo and Redo step through your strokes; history is kept by memory size, so a huge canvas keeps fewer steps. The download is a PNG, which keeps the hard block edges sharp where a JPEG would blur them.

To turn an existing photo into blocks rather than paint them yourself, use Pixelate and then touch up the result here. Solid Color makes a blank starting canvas at the exact size you want. To cut parts of a picture away to transparency instead of painting over them, use Eraser.

Where Pixel Art Editor fits

01

Game sprites

Draw a 32 × 32 character or item for a small indie game.

02

Favicon drafts

Sketch a blocky site icon before turning it into a favicon.

03

Photo touch-ups

Repaint stray blocks on a pixelated photo to tidy the result.

Start to finish

How to use Pixel Art Editor

  1. 01
    Tap Choose image and open a small canvas, such as a 384 × 384 white PNG made with Solid Color.
  2. 02
    Set Pixel block size (starts at 12) and Paint color, then tap or drag on the canvas to fill blocks.
  3. 03
    Use Undo or Redo as needed, tap Apply changes, then Download result for the PNG.

What to expect from Pixel Art Editor

CheckWhat it means here
Supported inputJPEG, PNG, WebP, GIF, BMP, SVG and browser-supported AVIF images
Main controlsWidth and height, plus the labels, colors, data, or layout the tool needs
OutputPNG, SVG, HTML code, or a ZIP, depending on the tool
Working limitUp to 8,000 pixels per side

Pixel Art Editor tips

  • Block size 16 on a 512 px canvas gives a 32 × 32 grid.
  • Ctrl+Z and Ctrl+Y step back and forward on a keyboard.
  • Fix a wrong block by painting over it with the background color.
  • Avoid big camera photos; the grid gets tiny and drawing slows down.

Pixel Art Editor FAQ

Something missing? Ask us.

Do I need an image to start?

Yes, you paint on top of a picture. For a blank canvas, make one with Solid Color first, for example 384 × 384 white, then open it here.

Is there an eraser or a fill bucket?

No. You paint one color at a time. Use Undo, Redo, or Ctrl+Z and Ctrl+Y to step back, or paint over a block with the background color.

How do I see where a block will land?

An outline the size of one block follows your pointer, so you can line it up before you tap. It grows and shrinks with Pixel block size.

Does Pixel Art Editor upload my file?

No. Your browser does the work and clears the file when you leave the page. File names, pixels, and metadata are not sent to analytics.

Is Pixel Art Editor free to use?

Yes. No signup and no watermark.

Why did Pixel Art Editor fail or look wrong?

If the tab stops responding, the file is too big for this device's memory. iPhone HEIC photos may need exporting as JPEG first.

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